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They interact with, manage and protect Little Sisters. Their extreme level of powers go far beyond that of normal Plasmid users, and might be attributed to their growing bodies adapting to the ADAM created in their bodies as children. Thus, they have a much greater natural affinity for the powers that ADAM creates. As the Little Sisters grew older in Rapture, the physical and mental conditioning forced on them had a terrifying aftermath on their bodies.
Although they could no longer produce ADAM themselves, their exposure to the substance made them grow taller than most normal girls their age, and granted them incredible strength. The mental conditioning given to them by Dr. Yi Suchong , which once tricked them into seeing Rapture as a beautiful utopia, slowly drove them insane and made them highly aggressive.
One more problem with the pubescent girls was that traces of Plasmids found in the ADAM they recycled began to show in the girls' genes, allowing them to use these dangerous powers against anyone who crossed them. The Big Sisters are unusually tall and gangly, since they are at the stage of sprouting from youth to adulthood.
Each Big Sister wears a diving suit reminiscent of those of the Big Daddies , but with their own distinct aesthetic. These suits were designed by Alexander himself, as heard in the Big Sister audio diary.
A Big Sister helmet consists of a large sphere with two portholes. Big Sisters withstand the pressure when they venture out of Rapture into the ocean, similar to Big Daddies, except that they can swim freely.
Big Sisters are formidable beings possessing agility and Plasmid powers. They wield large, wrist-mounted needles on their left arms. These are used primarily for melee attacks and extracting ADAM in a manner similar to a Little Sister's extracting needle, which allows the Big Sister to regain health in combat from Splicers.
Big Sisters are the only creatures in Rapture shown to damage the exterior glass windows of the city, something that shooting bullets, grenades, a drill or any other weapon fails to do. The Big Sisters' role is to accommodate, protect, and transport Little Sisters, and they have a cage-like basket on their backs to carry the Little Sisters.
The Little Sisters appear to frequently travel with the Big Sisters, and they have taken to decorating their refuges by adorning their cage-baskets with bows and ribbons, and drawing childish doodles on the Big Sisters' oxygen tanks.
Roughly eight years after the events of BioShock , the Big Sisters began traveling all over the world, in order to abduct little girls and bring them back to Rapture as replacement Little Sisters. This precipitated significant interest on the Surface about the mysterious abductions, and started an intensive investigation. A man named Mark Meltzer began tracking patterns in the abductions. His actions led to the abduction of his daughter Cindy , and eventually ended with Mark entering Rapture to find her.
Big Sisters are one of the significant enemies in BioShock 2. They are seen observing Subject Delta's movements for Sofia Lamb , and come to punish him when he interferes with the Little Sisters. Big Sisters can often be seen swimming in the ocean outside, but they will only attack Subject Delta after the player has saved or harvested a certain number of Little Sisters usually all the Little Sisters in a level.
Confrontations with the Big Sisters are typically difficult. Once the player invokes the wrath of a Big Sister, there is a delay before she arrives.
This time can be used to prepare for the battle, to set up traps, or buy ammunition and health from local vendors. If the player saved or harvested the last Little Sister of a level right before the end of the level, it is possible to flee from battle and escape before the confrontation with the Big Sister escalates.
The first Big Sister the player battles in Adonis Luxury Resort cannot be defeated and she will automatically leave when a certain amount of time has passed attacking Delta. Since she cannot be defeated, one should try to conserve health and ammo by keeping the sculpture in the middle of the room or other objects between the Big Sister and the player.
If the player is careful in avoiding her, it is possible to complete the battle without losing any health or having to use weapons or Plasmids. The first real battle with a Big Sister occurs at the end of the Ryan Amusements level, after obtaining the Incinerate!
They are armored, deadly, and can survive out in the ocean, but are also able to drain ADAM from corpses to power Plasmid abilities. When a Little Sister is abducted by a Splicer, the Big Sisters are the last line of defense, emerging from the shadows to hunt down the attacker.
Along with dashing and slashing attacks, Big Sisters may wield genetic abilities like Incinerate and Telekinesis. Big Sisters are incredibly agile and can jump up to perch on walls like a Spider Splicer, catching their target unawares.
It is not known how many actual Big Sisters the player encounters in the game, as the same Big Sister might appear on more than one occasion. The player is attacked by and has to kill or escape from a total of seven Big Sisters, usually after a certain number of Little Sisters have been Rescued or Harvested. Eleanor Lamb is the only Big Sister who retains her will and sanity due to her mother Sofia Lamb's efforts to break her Little Sister conditioning.
Eleanor dons a Big Sister suit after teaming up with Subject Delta, and she displays the same abilities as other Big Sisters. Sign In Don't have an account? Start a Wiki. Contents [ show ]. This article, Big Sister , or a section of this article may require overall cleanup. Bio Shock 2 - Big Sister Trailer. Bioshock 2 The big sister fight 1. Bioshock 2 Big Sister Disappearing Glitch. A video showing the Big Sister disappearing when Siren Alley floods.
Bioshock 2 Part 1 of 5 Senior Character Designer. Bioshock 2 Big Sister Quotes Dialogue. The suitless Big Sister model from the teaser trailer for BioShock 2. Concept for the teaser trailer version of the Big Sister. Concept for Eleanor Lamb's Big Sister suit. Concept art for a Big Sister with Little Sisters. Concept ideas of promotional images for the Big Sister, by Massive Black. The Big Sister's character model in the trailer.
An early promotional image of a Big Sister. The Big Sister body suit, seen as a beautiful dress. The Big Sister helmet, seen as a stylish tiara. The Big Sister gauntlets, seen as a pair of gloves. Big Sister painting by recreational therapy patient. Big Sister cartoon character seen in the Plasmid video. Retrieved from " https: Cancel Save.